Michael Salvatori

Michael Salvatori. Click to zoom.
Michael Salvatori
Also known as
Date of Birth 1954
Place of Birth USA
Site http://michaelsalvatori.com/
Total Games 7
First Work Destiny: Music of the Spheres • 0
Last Work Destiny 2: The Final Shape Original Game Soundtrack • 2024
Total Soundtracks 82
Most Popuplar HALO: REACH ORIGINAL SOUNDTRACK

History

Organisation Type Tenure Role
TotalAudio Music Production 1982 - Co-Founder, Manager, Composer, Sound Designer
Bungie Game Developer 2011 - Composer

 

Biography

Composer and sound designer Michael Salvatori is best known for his collaborations with Martin O’Donnell on Bungie Studios’ Myth and Halo series. Born in 1954, Salvatori was first inspired by music when he saw The Beatles on television as a child. He recollects that on "seeing the guys playing guitars, with girls screaming at them, I realized that’s what I want to do". While in university during the 1970s, Salvatori wrote music for his own progressive rock band and met O’Donnell, then a member of a rival band. After graduating, Salvatori established a recording studio to pursue a career as an electronic musician. He was eventually contacted once more by O’Donnell, who needed access to a studio to compose a film score. The pair decided to go into partnership for this project, splitting the profits between them, and went on to establish the music production company TotalAudio, Inc. in Chicago. The pair spent most of their time writing jingles for radio and television commercials, writing iconic jingles such as 1985’s Flintstones Chewable Vitamins together.

After over a decade concentrating on music for commercials, Salvatori broke into the video games industry by chance in 1986, when his partner was asked to create the sound design for Riven: The Sequel to Myst. Their numerous ambient sound effects enhanced the atmosphere of the game and helped to immerse players into the experience. Under the lead of Paul Heitsch, the duo went on to write music and sound effects for Bungie Studios’ Myth: The Fallen Lords and Myth II: Soulblighter. The resultant scores added gravity to the franchise’s epic stories with their dark and mystical soundscapes, and the pair proudly self-published the soundtracks by forming an in-house record label. Salvatori continued to juggle such projects with non-game activities, for example writing original music and narration for an edition of The New Millenium World Atlas. Salvatori and O’Donnell went on to all aspects of the audio for the RPG Septerra Core: Legacy of the Creator, offering a minimalistic soundtrack, immersive sound design, and powerful voice acting. However, they faced enormous difficulties while working on the project as the TotalAudio studio burned down in January 1999 right in the middle of production.

In 1999, Salvatori took over the daily running and business management of TotalAudio after O’Donnell was appointed at full-time composer at Bungie Studios in Washington. He nevertheless continued to make major contributions to O’Donnell’s game projects, frist as an assistant composer and sound designer for the electronic score to Oni. His synergistic relationship with O’Donnell reached its apex with 2001’s Halo: Combat Evolved, a smash hit for the Xbox. Throughout the soundtrack, the pair blended orchestral, electronic, and choral components to create an epic main theme and plenty of action-packed highlights. Salvatori was also extensively involved in the implementation of the soundtrack, combining cutting-edge sampling with his own instrumental and choral performances. In the years thereafter, Salvatori returned to produce the even more ambitious soundtracks for Halo 2 and Halo 3. Having inspired millions of gamers, the Halo trilogy received best-selling soundtrack releases from Sumthing Else Music Works and were celebrated in orchestral concerts such as PLAY! A Video Game Symphony and Video Games Live across the world.

Salvatori has spent much of his career working as O’Donnell’s partner and has received far less popular attention than his partner over the years. Between his Halo work, he has nevertheless embraced the opportunity to write the entire soundtracks for several games by Wideload Games. Noticed for his Halo work, Salvatori was first hired by the company as the audio lead and sole composer of 2005’s Stubbs the Zombie in Rebel Without a Pulse, built with the Halo engine. The memorable soundtrack blended covers of classic 1950s rock and love songs, all performed by modern bands, with some original acoustic compositions for the action sequences. The composer also relished the opportunity to produce a quirky and light-hearted soundtrack for Hail to the Chimp a few years later. Also in demand as audio mixer, Salvatori cultivated a long-term relationship with the Chicago Symphony Orchestra and participated in their Beyond the Score programs.

Salvatori closed his time on the Halo franchise by co-composing the soundtracks for 2009’s Halo 3: ODST and 2010’s Halo: Reach, both of which were more personal and emotional than the original Halo trilogy. He joined the production of the former just two months before the score’s deadline and helped to complete the soundtrack in a whirlwind of activity, combining composition work at Chicago with recording sessions in Seattle. By contrast, he started work on the Halo: Reach earlier than his partner and pitched many stylistic and thematic ideas. He has since reunited with Wideload Games to pen the soundtrack for Disney’s Guilty Party, matching the feel of the game with storybook style orchestrations and a musical-influenced theme song. In November 2011, Salvatori joined Bungie Studios as a full-time employee. He is currently writing the soundtrack for Destiny, a new big-budget shooter from Bungie and Activision, alongside Martin O’Donnell and Michael Salvatori. 50 minutes of epic, sprawling music from the soundtrack have already been recorded at Abbey Road Studios. Salvatori is happily married with four daughters.

References:

- Various Game & Album Credits
- Official Site (English)
- Company Site (English, Archived)
- Interviews with Martin O’Donnell
- Interview on Official Site (English)

© Biography by Chris Greening (September 2008). Last updated on May 12, 2013. Do not republish without formal permission.



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2010


Xbox 360Halo: Reach : Additional Music (Total Audio)

2007


Xbox 360Halo 3 : Additional Music Composition, Additional Audio Production

2004


XboxHalo 2 : музыка

2001


XboxHalo: Combat Evolved : музыка (Additional)

1998


PCMyth II: Soulblighter : звук, музыка

1997


PCRiven: The Sequel to Myst : Sound Design and Live Action Foley and Mix
PCMyth: The Fallen Lords : звук, музыка

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The Greatest Video Game Music 2 Detailed

Following the success of last year The Greatest Video Game Music, the organisers will release a follow-up on November 6. The album will feature studio recordings of twenty game music favourites, performed by the London Philharmonic Orchestra under the baton of Andrew Skeet. The release will... Показать

 09.09.2012    4573

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