It’s one of the most original, creative and inspired titles out there and even better—-it’s one of those rare videogames that can actually make you laugh out loud.


If you’re a fan of sharp humor, great stories, stellar gameplay, or Invader Zim, you simply can’t go wrong with this gem.

Console Gameworld

A solid, traditional platformer made extraordinary through immersive narrative, a whimsical setting, and sheer creativity.


Psychonauts may not be particularly innovative in any of its undertakings, but it breathes new life into a stale genre by virtue of its humor and creativity alone.

Inside Gamer Online

No title is likely to exhibit this much magnetic appeal for some time to come, and as an outspoken resident of Lungfishopolis once remarked, if you don't buy Psychonauts, you "are against children—and against love.”


Epitomizes everything that I love about gaming. Creativity, ingenuity, artistry, variety, innovation, passion and emotion -- Psychonauts was designed with all of these attributes, and with them it is one of the most satisfying gaming experiences from start to finish you'll ever have.

My Gamer

A brainy winner, at once mindlessly entertaining and intelligently designed.

Jolt Online Gaming UK

Psychonauts is one of those games that truly stands out from the crowd. With its eclectic mix of styles and outstanding design, it's likely to be remembered in the same kind of way we look back at games like Beyond Good and Evil.

Game Chronicles

The production values are top notch in every department. If you're the kind of gamer who craves the weird and unusual, look no further; this is your game.


If you wake up in your chair at home, having mysteriously forgotten the last half hour of your memory, but with a fresh copy of Psychonauts in hand, don't question it. Just play and have fun.

Worth Playing

A small issue I had with the game is the replayability; while you can go back and clear out all areas, there is no real payoff for doing so. Even with these minor issues, Psychonauts definitely comes strongly recommended.


What truly makes this game so enjoyable is the fact that it is incredibly clever and witty, with a gallery of fantastic (as well as bizarre) characters and some intelligently conceived details.

PC Format

Utterly mental, but quite, quite brilliant. One of the best experiences of the year. [July 2005, p.92]

Yahoo! Games

Weird, funny, immensely playable, and has that nigh-unclassifiable thing we can only call charm.


The crazy visuals are almost worth the price of admission alone, but the decent gameplay and a great sense of humor also help.


Psychonauts isn't for genre enthusiasts; Psychonauts is for anyone who's ever looked at a game.

Official Playstation 2 Magazine UK

Hugely inventive, charming and funny. Psychonauts is a surprise hit and this year's star platformer. [Nov 2005, p.128]


Psychonauts isn't merely a game to watch, or a game you don't want to miss. It's THE action/adventure to get.

PSM Magazine

The freshest game we've played since "Katamari Damacy." [Aug 2005, p.72]

Play Magazine

This port's still brilliant, still mind-bending and (certainly) still Psychonauts. [Aug 2005, p.51]

Armchair Empire

A trip through his cerebral mass would be an interesting journey, just to see where Schafer comes up with his characters and their quirky realms.


Whatever travails Psychonauts endured throughout its development history, the end result is a gem. It's a brilliant debut for Double Fine, and here's hoping it's just the start of what we can expect to see from them.

PC Gamer

It's so goofilfy hilarious, you may just find yourself a wisecrack away from peeing in your Jockeys. [June 2005, p.76]

Computer Gaming World

A triumph of art direction, a prime example of exquisite aesthetics and of how well an imaginary world can be beautifully conceived.

Games Radar

Inspired, delightful and at times bordering on the insane. Psychonauts is mind-blowing, however it's tricky at times and definitely not for kids. [PC Gamer UK]


Holds up to the challenge of being a platformer on the PS2 by delivering an experience that ranks right up there with the best the system has to offer.

In the history of PS2 platformers, there has never been an example that positively drips character like Psychonauts does. In fact, you'd be hard pushed to find an example in any genre.


This is one of the best platformers around and easily stands up to the best that Sony puts out every year. I'd love to see a sequel.

Pelit (Finland)

A wildly imaginative platform adventure. Framerate and visibility issues are a bit of a letdown, though. [Mar 2006]


This is an inventive game that's a bit too easy and not quite as polished as it could have been. Sure, it's no 9.9, but it's still something I highly recommend to anyone who likes to be entertained.

Game Informer

Much of the world's luster, from the textures to the character models, is sadly diminished in this version. [Aug 2005, p.85]

Just Adventure

Creative mayhem, and is at times crazy fun to play.

Game Over Online

I’d rather spend my nights playing Psychonauts than a "Myst" or "Resident Evil" title, barring perhaps "Resident Evil 4." It’s livelier, funnier, and more original, in an age when sequels are the only safe bets for publishers.

Edge Magazine

It isn't any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game's substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84]


The uniquely quirky presentation, brilliantly conceived storyline, excellent cut scenes and tremendously varied gameplay all combine for a totally refreshing and fun game experience.


Despite these issues, Psychonauts is a wonderfully strange platformer. The idea of perception being a reality in itself is the kind of thing I'd like to see future games explore further.


Most definitely one of the best platformers for quite some time, and another Tim Schafer success story, but the game is still a little lacklustre and prevents it from becoming the pick of the crop.

Gaming Target

The level design is really great (I love Lungfishopolis and like Adam, I refuse to say why because it's just that great). The gameplay, however, isn't as inviting.


The levels are fun, the gameplay is solid, and the puzzles and bosses require more than a bit of brain matter to figure out, resulting in a nice sense of accomplishment every time you reach a new milestone in Raz's adventure.

Official U.S. Playstation Magazine

Despite technical annoyances and later-level frustrations, Psychonauts is an absolute joy to play. [Aug 2005, p.80]


The team at Double Fine has managed to seamlessly combine sumptuous, mind-bending visuals and a downright funny script to create one of the most inventive games to hit the PS2.


The humor may not be for everyone, and the game fares a little better on Xbox in terms of performance, but otherwise, Psychonauts is definitely insane on your brain.


People are crying out for new styles of gameplay, which Psychonauts delivers, but we have a feeling that even if we tell you to go out and buy or at least try, most people will find themselves tempted by a more mainstream title, which is a shame.


What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.

The New York Times

Insanity is what makes Psychonauts entertaining and unusual, so it is a shame you have to spend several hours in the mildly eccentric minds of instructors before getting to the cool part of the game.

Computer Games Magazine

As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]


Psychonauts may be an excellent concept and creatively realized, but it is translated into an average game.


It's not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]


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