Medal of Honor: Rising Sun


A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.

A beautiful, skilful, tactical and intense experience that will test you in many different environments, each demanding a different approach if success is to be achieved. Occasionally you have to rely on a little luck, but that's war, and this is cracking game.


It’s an excellent mission to run through over the Christmas holidays and the production quality of EA's Medal of Honor series blows a lot of games on the Cube right out of the water.

Next Level Gaming

The computer AI against you is not bad. I have found splashes of extreme stupidity with some enemy soldiers as they just stand there and wait for you to shoot them.

Play Magazine

Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]

Yahoo! Games

Each iteration of the Medal of Honor series has been better than the last, and Rising Sun is no exception. It would have been nice to see EA take a few risks and break formula, but the game's a great war shooter nonetheless.


If you’re a Medal of Honor fan, it’s a must have, although I would be prepared for a little disappointed. If you’re an FPS fan, there are probably better games out there for you, but if you’re not big on strategy, then it’s definitely worth a shot.

Nintendo Power

Sunningly powerful. [Feb 2004, p.148]


While a lot of work has been done to make this an accurate experience that feels and sounds right, the gameplay itself lacks the upgrade that it needs.

Game Informer

Despite the new locations and some of the strategic and even slight gameplay changes this brings, I'm not convinced that this isn't an expansion pack. [Dec 2003, p.159]


The game holds onto a lot of the same problems that plagued Frontline and that ultimately sours the experience. Plus, with no online play and murky graphics, the GameCube version is certainly the runt of the litter.

GMR Magazine

As awe-inspiring and grandiose as the Pearl Harbor level is, it's still just a rail shooter. The missions are uneven, ranging from uninspired "stealth" levels to well-designed artillery raids.


The best thing I can compare the missions to is a crap sandwich on two really great slices of rye. The first and last missions are awesome and show off some sweet cinematics as well as fantastic gameplay.


A competent game – definitely noticeably short of perfection, but nonetheless playable.

GameCube Europe

Rising Sun has some great parts like the train level, but also some frustrating moments. Trying to aim properly while the framerate is unsteady and the only guns at your disposal are machine guns with terrible recoil is the most important cause of these.


It's fraught with lots of minor gameplay problems that eventually add up to one major headache. Rising Sun isn't completely without merit, since it comes packaged with some nice extra materials and mostly solid production values, but the weakness of the gameplay itself undermines what could have been a much more enjoyable experience.

Game Over Online

Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.


Once again, GameCube owners are left out in the cold with a version of a game that's mildly inferior to its hardware rivals.


True-blue Medal of Honor fans will still enjoy Rising Sun’s cinematic style, respectful and historically accurate atmosphere, and heavily arcade feel. But for many, the game will feel too familiar in a fast-food way, lacking that old Medal of Honor magic.


Quite simply, the game offers nothing that you can’t get in the other games, and can’t have a better time getting in the other games.

Electronic Gaming Monthly

As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]

Edge Magazine

On retreading the levels enemy attacks become predictable puppet shows, with mad-eyed soldiers lining up to get killed exactly where they did many times before. It's the kind of repetition more commonly associated with lightgun games these days. [Christmas 2003, p.109]

Game Revolution

I also have to wonder what part of the world Uncle Sam dug up my own squad mates. They could often be seen running in circles and constantly blocking my line of fire. At least they were resilient; one of the guys was turned into Swiss cheese by an enemy bayonet and shrugged it off like nothing happened. Tough guys…tough guys.


We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]


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