GUN HAZARD Original Sound Track

GUN HAZARD Original Sound Track. Front. Click to zoom.
GUN HAZARD Original Sound Track
Front
Composed by Junya Nakano / Masashi Hamauzu / Nobuo Uematsu / Yasunori Mitsuda
Published by NTT Publishing
Catalog number PSCN-5044~5
Release type Game Soundtrack - Official Release
Format 2 CD - 60 tracks
Release date February 25, 1996
Duration 02:30:25
Genres
Rate the album!

Overview

A year after the fantastic Front Mission, Square Enix releases a sequel. But, instead of creating another stratety-RPG, they chose to produce a platformer instead. Two of Square Enix's most known musical geniuses, Nobuo Uematsu and Yasunori Mitsuda, were asked to compose for this title. They created a dark militaristic sound for the game that contrasts considerably with their works on titles such as Chrono Trigger. They also brought with them two newcomers, Masashi Hamauzu and Junya Nakano, who only compose four pieces each, but leave a nice impression.

Body

The album begins with the magnificent "Gun Hazard," which plays during the game intro and sets the standard for the entire soundtrack; it's serious and filled with military overtones. "Last Words" is the game over theme, which is short, sad, and nothing more. "Tension," the world map theme, gets you mentally prepared to allow you to carefully choose your next location. "Shiver" starts off similar to Final Fantasy VI's "The Serpent Trench," however, loads of drum rolls make it evident that you're this is no easy mission and that success in your mission means everything. "A Shop Keeper" is jazzy at best, but doesn't stand up to Matsueda's "Shop" from the previous game. It's one of the less serious themes, and doesn't become annoying even after repeated listens.

Junya Nakano's sole contribution to Disc One is a good one. If you want rhythm and fast-paced music, "Enemy Raid" has it all. Nakano's "Amplification of Selves" from Another Mind was loosely based on this track. It spells panic all the way through, but also shows off Nakano's repetitive side. "Successful Attack" is easily one of the most interesting battle themes on this soundtrack. Well-composed, it puts the player at ease and helps you concentrate through the lengthy conflict. "Genoce" is another of the stand-out pieces of Disc One, also a battle theme. It is moderately-paced and has interesting passages and variations throughout the track. This one's a sure winner in my eyes. The disc ends with Hamauzu's "Naval Fortress," and right off the bat, Hamauzu shows off his skill at making an excellent theme very enjoyable. Excellent quality composition and above-average sound programming make this one of the best on Disc One.

Yasunori Mitsuda opens up the second part of the soundtrack with "Royce Felder," a serious character theme sprinkled with hints of hope and despair at the same time, which is unique, especially for a platformer. "A-R-K" is an interesting electronic theme — slow-paced, but very militaristic in its approach — and was probably used against a slow-moving but powerful opponent. "Cavern" is the ambient gem of the soundtrack, loaded with wind and voice effects, while tribal drums and xylophone represent the darkness of a cavern. When the instruments quiet down, you can almost hear a heart beat with a voice sample saying 'slayer', or something to that approach.

"Edel Ritter," composed by Nakano, is an interesting mix of drums, piano, and trumpets. I consider this piece to be one of Nakano's better compositions in the soundtrack. "Nature," by Uematsu, will remind Final Fantasy IV players right off of "Golbeza Clad of Dark." The organ definitely gets the creepiness across, as something evil must be going on as this plays. The soundtrack eventually closes with "Trial Zone," composed by Mitsuda. It's a fine ending theme, even by today's standards.

Summary

Should you buy this? It's a solid soundtrack that both fits the scenario of the game and gives a unique insight into the history of each of its four composers. However, it's necessary to pay quite a bit for it in order to grab a second hand copy.



Album
8/10

Music in game
0/10

Game
0/10

Luc Nadeau

Overview

To call Front Mission: Gun Hazard a sequel would be slightly inaccurate. True; it was released soon after the original Front Mission, and supports the same franchise name, but it is quite different if you look beyond the surface. For one thing, the genre is somewhat more akin to a side-scrolling shooter, as opposed to an RPG, and the production team is fairly different; although artist Yoshitaka Amano drew conceptual designs for the game once again, a whole new set of composers was drafted in to take care of the music department. In retrospect, there are few partnerships that could have been quite as pleasing as this one: Nobuo Uematsu, at his peak following Final Fantasy VI; Yasunori Mitsuda, who had recently made a name for himself through the Chrono Trigger Original Sound Version (which featured Uematsu too); and the two relative newcomers at Square, Masashi Hamauzu and Junya Nakano, each of whom have made a significant impact on the industry by their own accord of late. With these names on board, at least the music was certain to be a hit, regardless of the nature of the game.

Front Mission: Gun Hazard itself is based in a world of misery and political unrest, wherein a dark organization referred to as 'The Society' manipulates governments to start fruitless wars for their own profit; people fight on false pretences, kill, and die, all for the purpose of serving this single group's heartless schemes. Throughout the game, the player slowly finds out more and more about the powers that control the world behind-the-scenes and ultimately make a treasonous stand in the name of peace. Clearly, the tale is a dark one, and the four composers, by signing onto the project, promised to make an appropriately grim, militaristic score. What we are presented with in the final Front Mission Gun Hazard Original Sound Version release is something special, which really does not get as much recognition as it deserves. A point that really interests me about the album is the way in which we get to hear the development of the styles of Uematsu and Mitsuda, in particular, and it serves in both cases as a prelude to their next major works, Final Fantasy VII and Xenogears. This is not to say that Hamauzu and Nakano do not intrigue, as they certainly produce some fine tracks for this album too, but I love the artistic progression we get to witness in the two lead composers. In both cases, on the whole, we see them move away from the more light-hearted sound of previous works, and delve into the depressing world of Front Mission: Gun Hazard.

Body 

Arguably, Nobuo Uematsu knew what he was getting himself into more than the rest when he agreed to work on the soundtrack. Although his previous work on the Final Fantasy series was often centred around having melodramatic themes reflect the epic storylines, his legendary scores for the fourth and sixth instalments showed a flair in his narrative craft; moody themes such as "Opening Theme" and "Catastrophe" from Final Fantasy VI are two such examples. It might be due to this experience, or perhaps the fact that he was probably the most popular of the four composers of the time, that he was chosen to compose the main theme, "Gun Hazard". From listening to this first track, we get an idea of what the rest of the soundtrack will consist of, and it already begins to conjure up the image of the bleak world that I have already described. Instead of a strong melody bursting forth, we hear some odd sounds that are of an unusually high quality for a Super Nintendo game soundtrack; they gradually seem to get louder, and three repeated drum beats work their way to the fore alongside them, while, simultaneously, we hear a far away choir, which somehow has the effect of sounding like the wind, and is very atmospheric indeed. It is not until the 37 second mark that the main melody comes in, and even then, it is not the kind of epic march theme one might have expected. Instead, it is a morose choir section, which seems to depict a certain enormity and gives us the impression that not all is right in this futuristic setting; and yet the way the more solemn string section builds up to the final soaring chants inspires wonderment, and leads us to believe that something big is going to happen. And indeed it is...

Uematsu's role on the soundtrack is primarily limited to mood setting, so anyone hoping to hear memorable melodies that will stay with them after the soundtrack will find themselves a little taken aback by what is here. For example, his second composition on the album, "Tension", properly introduces us to the main industrial type of music on the soundtrack; there is a nice jazzy section in the middle, but it does little to play down the importance of the battles that lie ahead. Through the simple but effective string chords at the beginning of the piece, we are made to realise that there is a certain desperation that plagues the people now, and they are urgently hoping for a solution to their problems; it's a shame that any movements to prevent the constant outbreak of war are forced to bide lots of time if they wish to stay out of trouble. You might notice that the driving force of this piece is actually the percussive work, and this is something to look out for throughout the whole soundtrack; the use of percussion and rhythm throughout is a key to the success of many themes, and seems to be a staple in most futuristic games due to the way it can be used to portray the mechanics of the surrounding world. Other tracks, such as "Shivering" and "Move", have strongly dissonant tendencies, which reflect the programmatic state of the machinery and ensure we do not feel any sentiment toward the surroundings. Of course, this works wonders when paired up with the factories, bases and futuristic towns in the game, but also makes for some imaginative standalone listening — there is little doubt that it will transport you somewhere else, unless you really cannot stand this kind of 'early generation' music.

Much softer themes like "Cenktrich" and "Blue Sky ~ Blue Sky" are particularly successful on the first disc. Any fan of the atmosphere created in Final Fantasy VII are bound to cherish these for the same reasons; each create an image of beauty in a dying world, just like the character themes when juxtaposed with Midgar. I love the way they add a warm, human element to the album, showing the goodness that lies within individual hearts, and they come off embodying everything that the heroes of the game fight for. "Cenktrich" is one of the most charming pieces on the soundtrack, in fact, and its style seems to be a cross between "Anxious Heart", "Balamb GARDEN", and "Unrest", all pieces that were created afterwards (from Final Fantasy VII and Final Fantasy VIII) — it is possible that Uematsu liked this kind of sound so much that he wanted to revisit in later tracks. The piece "Wreckage" on Disc Two is another fairly strong entry from the same ilk, starting off as a fairly simple electric piano melody, but becoming something quite mysterious and quaint when the strings come in. Honestly, if you are tired of the composer's music, you might find compositions like this fairly lacklustre, but I happen to think they work very well. This track has a tone not unlike "Sandy Badlands" from Final Fantasy VII, seeming barren and empty, almost as though whatever once lived in the surrounding area has been buried as time has gone by; as appropriate as it is in-game, it provides a satisfying standalone experience too, if you are willing to be swept away by your imagination.

Uematsu was also given the task of composing a series of more threatening action themes and some darker, evil tracks. Of the former, there are many to note that fit perfectly into the Final Fantasy VI/Chrono Trigger to Final Fantasy VII gap; "Warning Two", for example, has the origins of the bass line of "Fighting" combined with a pumping sound similar to "Crazy Motorcycle". "Genoce" is a strong progressive rock boss theme, which keeps the industrial atmosphere as its priority while also managing to develop, and branch out in fairly unpredictable ways. The final section of composition before the piece loops is excellently realised, combining some experimental sound programming that is ahead of its time with yet more "Crazy Motorcycle"-esque harmonies; here's hoping that Uematsu allows The Black Mages to do a version of it one day! "Secret Story" is the composer's first attempt at bringing a channelled evil theme into the soundtrack, with the perfect blend of mystery and wickedness to represent the dark force of The Society. Thanks to the instrumentation and pacing, the piece sounds quite spacey, and strikes me as the inspiration whereby the "Great Silver Shrine" theme for the Eternal Arcadia soundtrack was formed. "Message of Genoce" and "Sentinel" continue the trend, each seeming to bear bad tidings. While the first of these seems more suited to a perplexing cutscene, the latter is the theme for The Society's base, an enormous flying fortress. To reflect the sheer importance of this place, Uematsu's instrument manipulation switches deftly between frantic and controlled determination; at over four minutes long, it is every bit as vast as the fortress itself, emphasising the militaristic tone through repeated drum beats.

This all seems to be leading up, however, to two of Uematsu's most important contributions to the soundtrack. The moment "Nature" hits us, we detect a seriously menacing threat, with the unrestrained organ chords and choir dripping with menace. The only track one might compare it to is "Golbeza Clad in the Dark" from Final Fantasy IV, which uses a similar set of instruments to assert its authority. "Nature", however, is different from that piece in that it actually settles down fairly quickly into what sounds like mourning for an omen through the solo choir. The title of the track is fairly confusing, in fact, because we wonder whether 'nature' is being defied here, or whether it is striking back against The Society with relentless force; either way, Uematsu helps bring us to the climatic section of the album with this disturbing addition, and nearer his penultimate contribution. "Atlas" is sure to be a hit with anyone who likes Nobuo's skill with church organ, as it appears to be the spiritual successor to "Dancing Mad" from Final Fantasy VI — while not as incredibly well developed as that piece, this composition sounds perhaps most like it's 3rd Tier but isolated as a track of its own. As with "Nature", the composer succeeds completely in depicting the power of the devastating A.T.L.A.S, but also builds in an almost sacred tone of purification; whether it is humankind or nature at the receiving end of this judgement is left up to the imagination if you are listening to the soundtrack outside of its context. By the time Uematsu features again on the track listings, however, everything has been resolved and the battle is over. "Promise ~ Engagement" begins with some incredibly clean-sounding string work, which seems to depict beauty; it eventually evolves into a reprise of the "Blue Sky ~ Blue Sky" theme, which is not only appropriate, but also touching. The transition between the first melody and this reprise (1:20) struck me as being especially impressive, simply because it is not at all like anything Uematsu had done before, or has done since; so fluid, and elegant, it really is something to behold, and is an excellent way to bow out indeed. It's like he was completely setting himself up for his next work. 

The second star on the album proves himself just as much as Uematsu. Right after "Gun Hazard" has finished, Mitsuda enters, with a track called "Crisis", affirming that there will be no such thing as a calm beginning; the situation is dire, and to end the first mission you must either do or die. The excellent futuristic percussion contributes once again to the success of the theme, which otherwise is one that wills us to demand an explanation, with the strings seeming particularly mysterious and secretive. The next three tracks on the album are all short victory, retreat or loss jingles, which are frankly unnattractive when placed at such an early stage in the album — each has it's merits, with "Game Over" standing out for supporting a nice, melancholy melody, but it distracts us from the tension built up by the first two tracks on the album. I should point out, however, that this is the only questionable bit of track listings arrangement, which was otherwise superb. Following Uematsu's "Tension", Mitsuda presents us with "Iron Footsteps", which sounds as though it is a march to war that fittingly lacks pride or purpose. Comparisons to the famous Chrono Trigger theme seem inevitable here, because many of the notes for this track's main melody seem to have been pasted across from it; whether this would be deemed a good or bad thing is probably fairly subjective. "A Store Keeper" is another fine addition, which has a pleasant retro-jazz feel about it; lasting for a minute and a half before looping, the melody is given ample time to develop, and provides a nice contrast to all the more 'cinematic' compositions.

Mitsuda also gets to compose a fair number of area themes, each of which seem to work remarkably well due to the futuristic instrumentation (which he has rarely used in his other individual scores). Standouts among these include "Voice of Ark", which combines a compelling march with a restless piano, the ambient and percussive "Invasion," and the jazzy "Sneak and Attack". Of the three, "Sneak and Attack" shines the brightest, showing successful experimentation and a nicely realised connection with "A Store Keeper" and Uematsu's "Tension" and "Richard Millman". On Disc Two, Mitsuda also contributes the mysterious "Cavern", which centres itself on building up tension through unique sound effects and carefully layered harmonies. This composition is likely to baffle people who listen to it outside of the game, and perhaps annoy due to its repetitive nature, but you have to give the composer credit for his eccentric ideas; this ambient dungeon style was not tapped into again until the release of the Chrono Cross Original Soundtrack. Don't be fooled into thinking that Mitsuda is the most innovative of the four composers though, because pieces like "Monologue" and "Royce Felder", while enjoyable, try nothing outlandish. The latter shows a style that would be used a lot more in his next project, Xenogears, and highlights this album's impressive sound quality.

While it might be difficult to give an answer as to whether it is Uematsu or Mitsuda who excels more on the soundtrack, Mitsuda's ending themes are worthy of a lot of praise. "Heaven's Door" follows Uematsu's "Promise ~ Engagement", and sounds like a conclusive fanfare or a celebration of victory; lasting only little over twenty seconds before looping, it is certainly not a piece that the listener is likely to remember, but perfectly sets up the next theme. "Emotion" is one of Mitsuda's strongest tracks on the album, having a thoroughly epic tone comparable to that of "Flight" on the Xenogears soundtrack; with some lovely string melodies, pumping brass accompaniment, and some militaristic drum beats, it is as good a closing theme as you could hope for. Consuming six minutes of listening time, it is also the longest composition on the album. With excellent development and high sound quality (for the Super Nintendo), the piece is almost flawless, but I feel that after a few listens you might find that certain sections repeat a little too often. It is followed up by "Trial Zone", the last track on the album, which some people might find a little anti-climactic; however, if you avoid comparing the piece to "Emotion", it is just as worthy, combining an interesting electronica introduction with neat new renditions of the Chrono-like "Iron Footsteps" and Uematsu's main "Gun Hazard" theme. The most interesting part of the track for me, though, is the conclusion, which features some situational helicopter sounds, and some kind of radio transmission; these drop away to allow an alarming string chord to make it's way to the fore, and we are made to feel as though we have been betrayed, and the story leaves off on a cliff-hanger. While not as satisfying as the previous piece, this unusual twist helps bring an unresolved feel to the soundtrack, as though daring us to seek out the sequel; clearly, Mitsuda knew exactly what he was doing when he created his final piece, and leaves on an impressive note. 

Junya Nakano and Masashi Hamauzu both only contributed four tracks to the album, but none are worthy of criticism. Nakano makes his entrance with the enigmatic "Enemy Attack", which remains true to the industrial sound established by the previous tracks, while also adding an unusual spin on the idea; though fairly repetitive, it's unique ambience works in its favour, and the sound quality and realisation is truly commendable. "Edel Ritter" has a similar quality to the last track, still showing Nakano's creativity off well; it is also an excellent attempt at forcing a menacing sound upon us, while complimenting Uematsu's "Sentinel". "Evil Power" is his arrangement of Uematsu's "Nature" theme — it is an interesting take that begins with a suggestion that the danger has subsided, before the synth bass and accompanying drum enter to convince us otherwise. Once again, this is an excellent contribution to the album on the whole, and lives up to the quality of Uematsu and Mitsuda's work. Nakano's strangest contribution is "Royce's Death", which partly goes over Mitsuda's original theme for "Royce Felder"; its convincing tragic sound is really not something I would expect from him, but works well, with some unpredictable chord progressions preventing it from becoming too clichéd.

Masashi Hamauzu is certainly the more prolific of the two composers now, and the same is true on this album. Though I don't think there is much in it, I think that Hamauzu's tracks are slightly more engaging than Nakano's. "Naval Fortress" is an incredibly powerful introduction, and is one of the most aggressive pieces on the whole soundtrack. Though the development is not particularly commendable, the composer's style and talent is evident, and proves very effective. "Trap" is less focused, but is just as intriguing, mixing rising chords like those featured in "Fantatics" on the Final Fantasy VI Original Sound Version with some crazy sections of inspired harmonic work. "Approach to a Shrine" is perhaps even more eccentric than its predecessors, building in some Far Eastern scales and wild use of the choir and strings. Of course, since each composer is limited by the same sound quality, this piece does fit, but also stands out as one of the most experimental compositions on the album. Hamauzu's last addition is to the final battle theme "Impatience"; using the basis of Mitsuda's opening melody, he creates something that is very direct and sure of itself. With the use of a well-defined synth bass line, some strings and a piano, Hamauzu builds a unique sound that is speedy and aggressive, and quite possibly the best battle theme on the soundtrack. The style is not unlike that of a piece that might have been featured on the Saga Frontier II soundtrack and remains a fantastic piece in its context, quite possibly the single composition that landed him his next job. Great work!

Summary

It is difficult to summarise the Front Mission Gun Hazard Sound Version; it is one of those soundtracks that astonishes me by being so good, and yet so underappreciated. If you mention Uematsu, Mitsuda, Hamauzu, or even Nakano to somebody with limited video game music knowledge or to a seasoned listener, very few would ever mention this album — the 'glory days' were those of Final Fantasy VI and Chrono Trigger, yet Gun Hazard deserves to be up there too, I feel. I would not hesitate to say that it's worse than Uematsu's abovementioned magnum opus, but it surpasses Chrono Trigger in consistency and goes much further than just being a worthy attempt. With Uematsu delivering good tracks at a high success rate ("The President's Struggle For Life" notwithstanding), Mitsuda delivering some of his best electronica, and Nakano and Hamauzu adding their own individual touches, there very few negative comments I could make about it overall. While the sound quality might put a damper on it for some, Gun Hazard otherwise provides an excellent listen even outside of the game, where the industrial sounds transport you to another time and place, and the excellent narrative atmosphere guides you through the tale.

Unfortunately, the album is not easy to obtain, and, so far, Square Enix have not announced a reprint, meaning that if you want a copy, you will have to have an alert eye and be prepared top part with a fairly large amount of money. I would not like to say whether it would be 'worth' it or not judging on price; however, it boasts a quality that is praiseworthy even by modern standards, and holds up really well despite its dated sound. While anyone wanting a more cinematic score might be better off looking at the Front Mission 4 Plus 1st Original Soundtrack and Front Mission 5 ~Scars of the War~ Original Soundtrack, this is a terrific hidden gem and a first class example of a good set of composers on top form.



Album
8/10

Music in game
0/10

Game
0/10

Ross Cooper

Overview

Some teams were just meant to be. I think Nobuo Uematsu and Yasunori Mitsuda, individually two of the biggest names in video game music, make a terrific team. The two collaborated for the Chrono Trigger soundtrack, and they returned for Front Mission: Gun Hazard. Whereas every other Front Mission soundtrack apart from Front Mission 3 has been the work of newcomers to the game music industry, Gun Hazard was primarily the work of veterans. There were two newcomers that played a small but welcome role in the soundtrack as well: Junya Nakano and Masashi Hamauzu, who would later come to be game music veterans in their own right. We end up with a two disc soundtrack that just oozes professionalism. It's still Front Mission through and through, though, and it's a credit to the composers for the other games that their works sound as good as Uematsu and Mitsuda.

Body

Gun Hazard gets off to a great start from the opening track, "Gun Hazard." Right away all fears of inferior synth quality (which was really only an issue with the first Front Mission) melt away as the theme song plays. Fears of inconsistency with the established style are also put to rest. The opening track is a true representative of the soundtrack it shares its name with. The album is very militaristic throughout — that is, full of marchy rhythms and cool percussion effects. Some of the very best mood-setting pieces in the world of game music can be found right here. With "Tension," an early track on the first disc, the name says everything. Amid the echoing cadence of factory noises, a melody which is almost jazzy emerges. The extremely high quality percussion means everything to this track, and the songs that follow are no different. FM:GH is easily the most mood-setting of the Front Mission soundtracks, and I think it owes this primarily to the fantastic percussion work.

Mitsuda's "Cavern" on Disc Two is a wonderful ambient piece, utilizing more distinct drums, ratchets, and sound samples than I can count. Electronic instruments play their odd little layered melodies and then studdently drop out, and all you can hear is a heartbeat and a voice whispering "slayer" in the darkness. I don't know where he comes up with this stuff, but it's more than just a little creepy. Hamauzu also makes a very cool contribution called "Approach to a Shrine," which is another great example of instruments setting the mood. The piece has an Eastern flair to it, owing to the metal xylophone-like instrument playing chords typical of that region. Melodies and harmonies are layered and flow together easily, despite there being some very different instruments in there — some electronic, others (like the deep bell) very traditional. It's a track that feels restful and restless at the same time; I guess the characters can feel the tranquility of the nearby shrine, but still have to be on the lookout for enemy ambushes.

Ancient shrines and whatnot are well and good, of course, but the heart of Front Mission: Gun Hazard is industrial music. It's already met halfway by the electronic instruments, and those hammering factory sounds are some of the best ambience around. "Voice of Ark," "Galeon," and "A-R-K," to name a few, are industrial tracks that all sound like the player being pursued. The slow "Invasion" and the two "Warning" tracks which follow it are more industrial goodness. Uematsu's, the second of the two, is especially interesting, featuring a weird melody instrument that sounds kind of like a snake charmer's flute — at least, that's the way they always sound in the movies. As long as you're listening to those tracks, keep going with the next one, "Genoce," which is another battle theme from the sound of it. Mitsuda's "Royce Felder" is some fantastic mood music. First we have a hopelessly sad harmony played on harp and strings, then the tears are choked back as a march picks up the shattered pieces and carries on, like a true soldier.

Careful listeners might catch a few glimpses of Uematsu's trademark work in here. This composition job shortly preceded Final Fantasy VII, if I'm not mistaken, and there are a couple of tracks that even use similar instruments. "Warning Two" already has a few hints of that game in it, and "Cenktrich" reminds me heavily of "Aerith's Theme." With all those symphonic strings in the background, and lofty melodies, it has that same warm spacey feeling that takes me back to the days of spikey hair and buster swords. Uematsu also takes us back to a simpler time with "Blue Sky ~Blue Sky~" (the track so pretty they named it twice!), whose simple sad chimings almost sound like they could be from Final Fantasy V era. And finally, he gives us a glimpse of the future (looking forward from 1996 anyway) in "Transaction," which has sort of a sneaky jazz going on, possibly the predecessor for the Deling sewers music of Final Fantasy VIII.

Many of the other highlights of the soundtrack are the remaining battle themes. The final track of Disc One, "Naval Fortress," is a nice battle theme, as well as the final battle "Impatience" by Hamauzu, which has an eerily controlled melody but disguises a fierce tempo underneath. "Atlas" and "202," both by Uematsu, sound like preludes to battle. The first is definitely more inspirational, grand organ passages rising from the depths and weaving together like nobody's business. The second is deep in industrial territory, and it's much darker. Nevertheless, it has its own share of heroic harmonies and melodies that speak of grim determination. Finally, Uematsu gives us "Sentinel". It's a dynamic, fluid piece that is the closest thing I've ever heard to a military battle played out in music. You can practically hear the marching, the weapons ringing in your ears; you can even track the progress of the fighting as harmonies turn tragic and then hopeful as the heroes gain ground. A brilliant narrative jewel.

Summary

There you have it, the soundtrack to Front Mission's little brother, Gun Hazard. As a musical work, though, this thing is little brother to nobody. It's primarily a thumping example of fine industrial music, but with ample influence from other styles as well. One of Gun Hazard's musical strengths is its terrific track arrangement. A harsh lesson was learned in Front Mission, where too many tracks of one kind (battle themes, for example) fell grouped together, leaving large segments of the CD sounding the same. Gun Hazard really mixes things up, and provides a perfect balance between having too many different styles going on and having everything sound the same. It does this despite having four different composers; with the exception of the tracks that remind you of Final Fantasy, it's nigh impossible to tell which musician wrote what. You'll find a filler track here and there, but at least nothing that's annoying to listen to. As an out-of-print soundtrack, you'll be hard pressed to find this little wonder, but it is out there. Just keep scouring the horizons, good listeners.



Album
8/10

Music in game
0/10

Game
0/10

Kero Hazel

Nobuo Uematsu
On D1: 1, 6, 8, 9, 12~17, 19, 22~25, 27, 30~32
On D2: 4, 7, 10~14, 17, 20, 24

Yasunori Mitsuda
On D1: 2~5, 7, 10, 11, 20, 21, 26, 28, 29
On D2: 1~3, 5, 6, 8, 9, 22, 23, 25~27

Masashi Hamauzu
On D1: 33
On D2: 15, 21, 23

Junya Nakano
On D1: 18
On D2: 16, 18, 19
Album was composed by Junya Nakano / Masashi Hamauzu / Nobuo Uematsu / Yasunori Mitsuda and was released on February 25, 1996. Soundtrack consists of 60 tracks tracks with duration over more than 2 hours. Album was released by NTT Publishing.

CD 1

1
GUN HAZARD
03:00
2
Crisis
01:56
3
MISSION COMPLETE
01:06
4
PULL OUT
00:50
5
Last Words
00:27
6
TENSION
02:40
7
Iron Footsteps
03:43
8
Shiver
02:31
9
MOVE
00:52
10
A STORE KEEPER
03:08
11
VOICE OF ARK
01:58
12
The President's Desperate Struggle
00:52
13
Ominous Wind
02:55
14
SILENCER
02:06
15
ESCAPE
01:56
16
RICHARD MILLMAN
02:34
17
CENKTRICH
03:27
18
Enemy Raid
01:55
19
Pleasant Advance
02:37
20
INVASION
02:17
21
WARNING ONE
01:38
22
WARNING TWO
03:23
23
GENOCE
02:53
24
Sorrowful Carillon
04:02
25
Encounter
02:00
26
MONOLOGUE
02:25
27
SECRET STORY
03:42
28
GALEON
02:22
29
SNEAK AND ATTACK
02:10
30
Azure Sky
02:11
31
NOTICE
02:05
32
RESISTANCE
01:53
33
Naval Fortress
02:38

CD 2

1
ROYCE FELDER
02:39
2
A RUNNING FIGHT
01:39
3
A-R-K
02:04
4
Wreckage
02:48
5
CAVERN
04:06
6
SPARK SHOT
02:25
7
202
03:23
8
Pursuit
01:32
9
Blind Spot in Broad Daylight
02:13
10
UNEASY
02:42
11
MESSAGE OF GENOCE
02:39
12
Determination
01:50
13
GARDIAN
02:44
14
SENTINEL
01:47
15
TRAP
02:48
16
EDEL RITTER
01:52
17
NATURE
02:47
18
Royce's Death
01:59
19
EVIL POWER
02:31
20
ATLAS
04:51
21
APPROACH TO A SHRINE
03:16
22
FINAL MISSION
02:52
23
Impatience
03:07
24
Promise ~ENGAGEMENT~
02:08
25
Heaven's Door
01:01
26
EMOTION
06:19
27
TRIAL ZONE
04:11
30.04.12
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